StudioThe Quip StripNow playing
MonRyse

A developer who thinks he's a UX Designer.

You really think your users are stupid? If I were you, I'd start asking what you're getting wrong.
Succivo, Italy

Portfolio

Studio

View all

In a rush

The silliest everyday annoyance — where do I put the text I just copied? — taken with a designer’s reflex. That’s how Vakepress was born: the micro-utility that shows up on right-click, does one thing and disappears.

Note UX
Read

Words matter, and how

The first seconds on a page decide whether the client gets what you sell, or bounces. How I rewrote the okNapoli hero so the message lands at once, with no ambiguity.

Note UXCopyLanding page
Read

okTicket Landing

Building an ultra-light B2B landing page from scratch by steering AI with meticulous prompts: from brief to Netlify-ready React/Vite/Tailwind code.

Case study AIProcessLanding page
Read

Apple Landing Pages

In-depth analysis of UX/UI patterns, responsive strategies and presentation modules of Apple's Logic Pro and MacBook Neo landing pages.

Analysis UI patternsLanding page
Read

Defensive UX: big companies' mistakes

Even big companies make glaring UX mistakes. The risks of skipping Defensive UX: real cases from Adobe, Apple and Microsoft, and practical fixes.

Article Defensive UXUsability
Read

Short & sharp

The Quip Strip

What's rattling around in my head — no filter.

View all

Now playing · 11.07.2026

The Evil Within 2

Tango Gameworks · 2017

Second run · Unfinished

When I first played this one years ago, on PS4, it genuinely blew me away. A virtual world in collapse, and some of the most disturbing creatures I’ve ever seen in a game. It’s a thousand times worth at least a second run. And you know what — for all its obvious old-gen limits, it has aged well too!

16 shots from the playthrough